There is a problem surrounding webAR that we have been dealing with for a while. Sure, we all want Augmented Reality that can be experienced on the fly without having to download an app. The most obvious vehicle for that is the browser, because pretty much every device Read more “webAR: Are We There Yet?”
Well, I got another Augmented Reality book. Actually, I got two. I had high hopes for this pair, Prosthetic Reality V.1 and Prosthetic Reality V.2, when I ordered them. After my previous experience with Generative Hut A.R.E., I was hoping for something a little more, you know, 3D. Read more “Review: Prosthetic Reality (books)”
Back in May of this year, I ordered my copy of “Generative Hut A.R.E.”, billed by its creators at generativehut.com as a “portable gallery”. I had almost forgotten about it when it finally showed up last week. It was like getting a free book, at that point! Read more “Review: Generative Hut A.R.E. (book)”
The combination of Augmented Reality with print publishing is an area that we at WORKSHOP 3D are very excited about. In fact, the publication of an Augmented Reality supported book, CoCA pop-up (AR)t that I published for Seattle’s Center on Contemporary Art, was the precursor to Read more “Review: NASA AR Notebook”
The Smithsonian’s Skin & Bones app was one of the first examples I encountered when researching the use of Augmented Reality in Museums over a year ago, and it looked promising. So, I was excited to get a chance to try it out in the context of the actual Smithsonian National Museum of Read more “A.R. in D.C. – at the Smithsonian”
I just got back from Hong Kong, where I had the opportunity to try a couple of site-specific Augmented Reality apps and another that’s potentially global in scope.
First up is an art installation at the Asia Society Hong Kong Center entitled Read more “Augmented Reality in Hong Kong”